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Octane Example: UseHotkey Sequences

import { createRoot, useState } from 'octane'

import { HotkeysProvider, useHotkey } from '@tanstack/octane-hotkeys'

import './index.css'

function App() @{
  const [lastSequence, setLastSequence] = useState<string | null>(null)
  const [history, setHistory] = useState<Array<string>>([])
  const [helloSequenceEnabled, setHelloSequenceEnabled] = useState(true)
  const addToHistory = (action: string) => {
    setLastSequence(action)
    setHistory((h) => [...h.slice(-9), action])
  }
  useHotkey(['G', 'G'], () => addToHistory('gg → Go to top'))
  useHotkey(['Shift+G'], () => addToHistory('G → Go to bottom'))
  useHotkey(['D', 'D'], () => addToHistory('dd → Delete line'))
  useHotkey(['Y', 'Y'], () => addToHistory('yy → Yank (copy) line'))
  useHotkey(['D', 'W'], () => addToHistory('dw → Delete word'))
  useHotkey(['C', 'I', 'W'], () =>
    addToHistory('ciw → Change inner word'),
  )
  useHotkey(
    ['ArrowUp', 'ArrowUp', 'ArrowDown', 'ArrowDown'],
    () => addToHistory('↑↑↓↓ → Konami code (partial)'),
    { timeout: 1500 },
  )
  useHotkey(
    ['ArrowLeft', 'ArrowRight', 'ArrowLeft', 'ArrowRight'],
    () => addToHistory('←→←→ → Side to side!'),
    { timeout: 1500 },
  )
  useHotkey(
    ['H', 'E', 'L', 'L', 'O'],
    () => addToHistory('hello → Hello World!'),
    { enabled: helloSequenceEnabled },
  )
  useHotkey(['Shift+[KeyR]', 'Shift+[KeyT]'], () =>
    addToHistory('⇧R ⇧T → Chained Shift+letter (2 steps)'),
  )
  useHotkey('Escape', () => {
    setLastSequence(null)
    setHistory([])
  })
  <div className="app">
        <header>
          <h1>Sequences with useHotkey</h1>
          <p>
            Pass an array of chords to <code>useHotkey</code> to register a
            multi-key sequence (like Vim commands). Keys must be pressed within
            the timeout window (default: 1000ms).
          </p>
        </header>

        <main>
          <section className="demo-section">
            <h2>Vim-Style Commands</h2>
            <table className="sequence-table">
              <thead>
                <tr>
                  <th>Sequence</th>
                  <th>Action</th>
                </tr>
              </thead>
              <tbody>
                <tr>
                  <td>
                    <kbd>g</kbd> <kbd>g</kbd>
                  </td>
                  <td>Go to top</td>
                </tr>
                <tr>
                  <td>
                    <kbd>G</kbd> (Shift+G)
                  </td>
                  <td>Go to bottom</td>
                </tr>
                <tr>
                  <td>
                    <kbd>d</kbd> <kbd>d</kbd>
                  </td>
                  <td>Delete line</td>
                </tr>
                <tr>
                  <td>
                    <kbd>y</kbd> <kbd>y</kbd>
                  </td>
                  <td>Yank (copy) line</td>
                </tr>
                <tr>
                  <td>
                    <kbd>d</kbd> <kbd>w</kbd>
                  </td>
                  <td>Delete word</td>
                </tr>
                <tr>
                  <td>
                    <kbd>c</kbd> <kbd>i</kbd> <kbd>w</kbd>
                  </td>
                  <td>Change inner word</td>
                </tr>
              </tbody>
            </table>
          </section>

          <section className="demo-section">
            <h2>Fun Sequences</h2>
            <div className="fun-sequences">
              <div className="sequence-card">
                <h3>Konami Code (Partial)</h3>
                <p>
                  <kbd>↑</kbd> <kbd>↑</kbd> <kbd>↓</kbd> <kbd>↓</kbd>
                </p>
                <span className="hint">Use arrow keys within 1.5 seconds</span>
              </div>
              <div className="sequence-card">
                <h3>Side to Side</h3>
                <p>
                  <kbd>←</kbd> <kbd>→</kbd> <kbd>←</kbd> <kbd>→</kbd>
                </p>
                <span className="hint">Arrow keys within 1.5 seconds</span>
              </div>
              <div className="sequence-card">
                <h3>Spell It Out</h3>
                <p>
                  <kbd>h</kbd> <kbd>e</kbd> <kbd>l</kbd> <kbd>l</kbd> <kbd>o</kbd>
                </p>
                <span className="hint">Type "hello" quickly</span>
                <p className="sequence-toggle-status">
                  This sequence is{' '}
                  <strong>{helloSequenceEnabled ? 'enabled' : 'disabled'}</strong>
                  .
                </p>
                <button type="button" onClick={() => setHelloSequenceEnabled((v) => !v)}>
                  {helloSequenceEnabled ? 'Disable' : 'Enable'} sequence
                </button>
              </div>
            </div>
          </section>

          @if (lastSequence) { <div className="info-box success">
              <strong>Triggered:</strong> {lastSequence}
            </div> }

          <section className="demo-section">
            <h2>Input handling</h2>
            <p>
              Sequences are not detected when typing in text inputs, textareas,
              selects, or contenteditable elements. Button-type inputs (
              <code>type="button"</code>, <code>submit</code>, <code>reset</code>)
              still receive sequences. Focus the input below and try <kbd>g</kbd>{' '}
              <kbd>g</kbd> or <kbd>h</kbd>
              <kbd>e</kbd>
              <kbd>l</kbd>
              <kbd>l</kbd>
              <kbd>o</kbd> — nothing will trigger. Click outside to try again.
            </p>
            <input type="text" className="demo-input" placeholder="Focus here – sequences won't trigger while typing..." />
          </section>

          <section className="demo-section">
            <h2>Chained Shift+letter sequences</h2>
            <p>
              These steps use physical R and T positions (<code>[KeyR]</code> and{' '}
              <code>[KeyT]</code>), independent of the characters they produce.
              Hold <kbd>Shift</kbd> and press each position. You can press{' '}
              <kbd>Shift</kbd> alone between steps—those modifier-only presses do
              not reset progress, so the next chord still counts. Holding a key
              does not count as additional steps.
            </p>
            <table className="sequence-table">
              <thead>
                <tr>
                  <th>Sequence</th>
                  <th>Action</th>
                </tr>
              </thead>
              <tbody>
                <tr>
                  <td>
                    <kbd>Shift</kbd>+<kbd>r</kbd> then <kbd>Shift</kbd>+
                    <kbd>t</kbd>
                  </td>
                  <td>Chained Shift+letter (2 steps)</td>
                </tr>
              </tbody>
            </table>
          </section>

          <section className="demo-section">
            <h2>Usage</h2>
            <pre className="code-block">{`import { useHotkey } from '@tanstack/octane-hotkeys'

  function VimEditor() @{
    // Basic sequence
    useHotkey(['G', 'G'], () => {
      scrollToTop()
    })

    // With custom timeout (1.5 seconds)
    useHotkey(
      ['ArrowUp', 'ArrowUp', 'ArrowDown', 'ArrowDown'],
      () => activateCheatMode(),
      { timeout: 1500 }
    )

    // Three-key sequence
    useHotkey(['C', 'I', 'W'], () => {
      changeInnerWord()
    })

    // Same modifier on each step (Shift+letter, then Shift+letter)
    useHotkey(['Shift+[KeyR]', 'Shift+[KeyT]'], () => {
      doSomething()
    })
  }`}</pre>
          </section>

          @if (history.length > 0) { <section className="demo-section">
              <h2>History</h2>
              <ul className="history-list">
                @for (const [i, item] of Array.from(history.entries()); key i) {
  <li>{item}</li> }
              </ul>
              <button onClick={() => setHistory([])}>Clear History</button>
            </section> }

          <p className="hint">
            Press <kbd>Escape</kbd> to clear history
          </p>
        </main>

      </div>
}

function Root() @{
<HotkeysProvider><App /></HotkeysProvider>
}

const root = createRoot(document.getElementById('root')!)
root.render(Root)
import.meta.hot?.dispose(() => root.unmount())